사용자:Js091213/Five nights at freddy's (비디오 게임)

위키백과, 우리 모두의 백과사전.

(영어) Five Nights at Freddy's is a 2014 indie point-and-click survival horror video game designed by Scott Cawthon. The game centers on the fictional pizza restaurant called "Freddy Fazbear's Pizza", where the player must act as a night security guard, defending themself from the animatronic animal characters by tracking their movement through the facility using security cameras.

Five Nights at Freddy's was first released via Desura on August 8, 2014. On August 20, 2014, after it was approved by the service's crowdsourcing platform Greenlight, Five Nights at Freddy's was also released via Steam. Mobile ports of the game have been released for Android and iOS.

The game was praised by critics for being a unique take on the survival horror genre, with a particular emphasis on its simplistic design, along with how its gameplay mechanics and aesthetics contributed to an overall feeling of fear and paranoia. Five Nights at Freddy's was the top-selling game on Desura for the week ending August 18, 2014, and the game became the subject of a number of popular "Let's Play" videos on YouTube. Two sequels have been released, Five Nights at Freddy's 2 on November 10, 2014, and Five Nights at Freddy's 3 on March 2, 2015.

게임플레이[편집]

플레이어는 시설에 있는 모든 애니마트로닉 동물 로봇으로부터 공격을 받지 않은 채로 자정에서부터 오전 6시까지 살아남아야 한다. (현실에서는 정확히 8분 36초, 모바일과 태블릿 버전에서는 4분 30초) 플레이어는 경비실에서 움직일 수 없지만, CCTV로 애니마트로닉 동물 로봇들을 감시할 수 있다. 4개의 애니마트로닉들은 뚜렷한 패턴이 있지만, 5번째 애니마트로닉, 이하 "골든 프레디"라고 불리는 애니마트로닉은 특별한 변화가 있을 때만 나타난다. 애니마트로닉들이 움직일 때는 대부분 소음이 들리면서, 카메라에 노이즈가 생긴다. 어떤 방은 음성만 들리는 경우도 있고, 어떤 곳은 사각지대가 존재하기도 한다. 만약 애니마트로닉이 경비실 양옆에 있는 복도에 도달했을 때에는, 플레이어가 경비실을 벗어날 수는 없지만, 문을 닫아서 애니마트로닉들을 막을 수 있다. 또한 애니마트로닉이 갔는지 불을 비춰서 확인할 수 있다.[1][2] 이것들을 사용할 때는 전기가 있을 때만 가능하고, 전기가 다 떨어지면 카메라는 작동이 불가능해진다. 또한 닫혀있던 문은 열리고, 불이 꺼지며 플레이어를 방어할 만한 시설들이 작동하지 않게 된다. [1] 불이 꺼진 뒤, '카르멘 서곡'이 들리고, 암전이 되고 나면 프레디가 플레이어를 공격하며 게임오버된다.

게임은 "5일 밤"이라는 5개의 레벨로 이루어져 있으며, 난이도가 가면 갈수록 어려워진다. 5일 밤을 모두 클리어하면 6일 밤이 열리고, 6일 밤까지 깨면 "7일 밤(커스텀 나이트)"가 열린다. 커스텀 나이트에서는 플레이어가 애니마트로닉 로봇의 AI를 조정할 수 있다.[3]

Plot[편집]

파일:FreddysBand.jpg
Three of the four animatronics featured in the game; from left to right: Bonnie, Freddy and Chica.

The main character, whose name is later revealed to be Mike Schmidt,[4] has started a job working as a night watch security guard at the restaurant Freddy Fazbear's Pizza (a pastiche of restaurants like Chuck E. Cheese's).[3][5] A voicemail message left by Mike's predecessor explains that the animatronic animal characters used at the restaurant, Freddy Fazbear, Bonnie, Chica and the disused Foxy, are able to roam freely around it at night, because if they were left off for too long, their servomotors would lock up. He also adds that the animatronics were no longer allowed to roam freely during the day following an incident referred to as the "Bite of '87", which apparently involved the loss of someone's frontal lobe. The employee warns Mike that if one of the robots encounters a human, they will automatically assume that it is an endoskeleton that is not in costume yet, and "forcefully stuff them" into a spare mechanical Freddy Fazbear costume, killing the person in the process.[6]

Newspaper clippings in the background of one of the scenes reveal that the restaurant was site to the disappearances of five children whose bodies were never found, after a man dressed as one of the animatronics lured them into a back room and reportedly murdered them. Later, the restaurant received complaints that the animatronics began to smell foul and became stained with blood and mucus around the eyes and mouth, with one customer comparing them to "reanimated carcasses".[7]

Development and release[편집]

The idea for Five Nights at Freddy's stems from the negative reception towards Scott Cawthon's previous game, the family friendly Chipper & Sons Lumber Co., where players ridiculed the main character (a young beaver) as looking like "a scary animatronic animal", with reviewer Jim Sterling calling the game unintentionally "terrifying".[8][9] Although initially depressed by the poor reception to Chipper & Sons, Cawthon, who had previously mainly developed Christianity-orientated games, eventually used it inspire himself to make something intentionally scarier.[8]

Five Nights at Freddy's was first released via Desura on August 8, 2014. On August 20, 2014, after it was approved by the service's crowdsourcing platform Greenlight, Five Nights at Freddy's was also released via Steam.[5][10] A port for Android was released on August 27, 2014, via Google Play Store.[11] On September 11, 2014, an iOS port was released. The Windows Phone version was published on December 5[12] and then quickly removed from the store on December 10.[13]

Reception[편집]

Reviews
통합 점수
통합사점수
게임랭킹스(PC) 85%[14]
(iOS) 80%[15]
메타크리틱(PC) 78/100[16]
평론 점수
평론사점수
게임 레볼루션4.5/별[17]
PC 게이머 (US)80/100[1]
파일:Five Nights at Freddy's jump scare scene.png
The animatronics suddenly popping up in front of the protagonist's view is the cause of most jumpscares.

Five Nights at Freddy's received positive reviews from critics. Indie Game Magazine praised Five Nights at Freddy's for its simple take on the horror genre, noting that its artistic direction and gameplay mechanics contributed to a feeling of "brutal tension" — worsened by how a player may be familiar with similar restaurants such as Chuck E. Cheese's, and that "it's an incredibly terrifying experience to try to save yourself from the single jump scare that ends the game". In conclusion, Five Nights at Freddy's was considered a "fantastic example of how cleverness in design and subtlety can be used to make an experience terrifying". However, the game was criticized for taking too long to load when launched.[3]

Omri Petitte for PC Gamer gave Five Nights at Freddy's a score of 80 out of 100, commenting that the game took a "less-is-more" approach to its design, and that, while "the AI isn't some masterwork of procedural unpredictability, it would [still] head straight to you and eat your face off, or it'll play around like an innocent child before closing in for the kill. Your mind will fill in the rest". The game's overall atmosphere was praised for emphasizing the fear and suspense of an approaching threat, rather than the arrival of the threat itself as in other horror-oriented games. However, the gameplay of Five Nights at Freddy's was criticized for becoming repetitive once a player masters it, as there is "not much more to expect beyond managing battery life and careful timing of slamming doors shut, so those with steely willpower won't find anything else past the atmosphere of it all."[1] Ryan Bates of Game Revolution gave the game a 4.5 out of 5; comparing its camera-oriented gameplay to the 1992 game Night Trap, he praised the game's minimalistic presentation (with particular emphasis on its audio design and lack of music) for contributing to the terror of the game, along with the fact that the "nervous impulses" of its repetitive gameplay would "[reach] almost OCD-type levels, adding to the tense environment." In conclusion, he felt that the game was "horror done right", but that it was too short.[17]

Eurogamer's Jeffrey Matulef compared the animatronic animals in the game to Weeping Angels — predatory creatures from the universe of Doctor Who — due to their ability to only move when they are not being observed.[18] Softpedia gave the game 4 out of 5 stars, with reviewer Cosmin Anton noting that it "drifts away from the classic first-person horror survival titles", but that the "inability to move combined with the limited power available will make you feel quite helpless in front of those relentless robots that just want to share a bit of their 'love' with you".[2] Ben Croshaw of Zero Punctuation hailed the game as extremely effective, but expressed doubts about using jumpscares as a central game mechanic.[19]

Five Nights at Freddy's was the top-selling game on Desura for the week ending August 18, 2014, and the game became the subject of a number of popular "Let's Play" videos on YouTube.[20]

속편들[편집]

Five Nights at Freddy's 2[편집]

Five Nights at Freddy's 2 was released on Steam on November 11, 2014, earlier than the original planned release date of December 25, 2014[21] due to issues with releasing the demo.[22] The mobile port for Android was released on November 13, 2014, and the mobile port for IOS was released on November 20, 2014. Set in 1987,[23] the sequel has the player as a different security guard than before. The game features both brand new enemy characters as well as redesigned and degraded versions of the original four enemy characters from the original game. A new mechanic in the game is that the player cannot access doors to close, and instead must put on a Freddy Fazbear mask to avoid being killed by the animatronics.[24][25]

Five Nights af Freddy's 3[편집]

In January 2015, a new image was uploaded to Scott Cawthon's website, teasing a third entry in the series.[26] A short while later, a second image was released, depicting the redesigned animatronics from the second game apparently scrapped.[27] A demo for the game was released on March 1, 2015, with the full game being released hours later on March 2, 2015.[28] Mobile ports were released for Android on March 8, 2015, and for iOS on March 12, 2015.

Five Nights at Freddy's: 마지막 이야기[편집]

Since April 27, 2015, Cawthon has been posting images on his website teasing at another game in the series, Five Night's at Freddy's: The Final Chapter. The images, featuring the characters from the series, cryptically teased at a release on October 31, 2015.[29]

Film adaptation[편집]

Warner Bros. Pictures announced in April 2015 that it had acquired the rights to adapt the series to film. Roy Lee, Seth Grahame-Smith and David Katzenberg are set to produce. Grahame-Smith stated that they are collaborating with Cawthon "to make an insane, terrifying and weirdly adorable movie".[30]

주석[편집]

  1. Petitte, Omri (2014년 8월 25일). “Five Nights at Freddy's review”. 《PC Gamer》 (Future plc). 2014년 8월 26일에 확인함. 
  2. Anton, Cosmin (2014년 8월 20일). “Softpedia Editor's Review for Five Nights at Freddy's”. 《Softpedia》. SoftNews NET SRL. 2014년 8월 26일에 확인함. 
  3. Couture, Joel (2014년 8월 7일). “Five Nights at Freddy’s Review – Nightmares and Death at Chuck E Cheese’s”. 《Indie Game Magazine》. 2014년 8월 16일에 확인함. 
  4. “Five Nights at Freddy's”. PC. Scott Cawthon. 2014년 8월 8일. 장면: Completion of Night 5. 
  5. “Five Nights at Freddy's is nightmare fuel mixed with Chuck E. Cheese's”. 《Destructoid》. 2014년 8월 20일. 2014년 8월 26일에 확인함. 
  6. “Five Nights at Freddy's”. PC. Scott Cawthon. 2014년 8월 8일. 장면: Night 1 phone call. 
  7. “Five Nights at Freddy's”. PC. Scott Cawthon. 2014년 8월 8일. 레벨/지역: East Hall. 
  8. “IGM Interviews – Scott Cawthon (Five Nights at Freddy’s)”. 《IGM》. 
  9. “Why Five Nights At Freddy's Is So Popular”. 《Kotaku》. 
  10. Conditt, Jessica (2014년 8월 20일). “All of the nightmares live in Five Nights at Freddy's”. 《Joystiq》 (AOL). 2014년 8월 26일에 확인함. 
  11. Priestman, Chris (2014년 8월 27일). “Hit PC horror game Five Nights At Freddy's is now terrifying Android players”. 《Pocket Gamer》 (Steel Media Limited). 2014년 8월 27일에 확인함. 
  12. “Five Nights at Freddy's 1 and 2 creep their way onto the Windows Phone Store”. 《Windows Central》. 
  13. “Five Nights at Freddys 1&2 unpublished from the Windows Phone Store”. 《WMPowerUser》. 
  14. “Five Nights at Freddy's for PC”. 《GameRankings.com》. 2014년 9월 7일에 확인함. 
  15. “Five Nights at Freddy's for iOS”. 《GameRankings.com》. 2014년 9월 7일에 확인함. 
  16. “Five Nights at Freddy's on Metacritic”. 《metacritic.com》. 2014년 9월 7일에 확인함. 
  17. Bates, Ryan (2014년 8월 27일). “Five Nights at Freddy's Review”. 《Game Revolution》 (Evolve Media, LLC). 2014년 8월 29일에 확인함. 
  18. Matulef, Jeffrey (2014년 8월 19일). “Five Nights at Freddy's brings horrifying animatronic animals to Steam”. 《Eurogamer》 (Gamer Network Ltd.). 2014년 8월 26일에 확인함. 
  19. http://www.escapistmagazine.com/videos/view/zero-punctuation/10005-Five-Nights-at-Freddys-and-This-War-of-Mine-Review
  20. “PC download charts: 'Five Nights at Freddy's' tears up Desura”. Relaxnews. 2014년 8월 18일. 2014년 8월 26일에 확인함. 
  21. Lionet, François (2014년 11월 5일). “Interview of the author of a top paid game in AppStore”. Clickteam. 2014년 11월 5일에 확인함. 
  22. Jeffrey Matulef (2014년 11월 11일). “Five Nights at Freddy's 2 sneaks out on Steam”. Eurogamer. 2014년 11월 12일에 확인함. 
  23. Scott Cawthon (2014-11-14). "Five Nights at Freddy's 2" (in English). PC. Scene: Completion of Night 5.
  24. Carlson, Alex (2014년 10월 21일). “Five Nights at Freddy’s 2 Hits Steam Greenlight, Removes Doors”. Hardcore Gamer LLC. 2014년 10월 30일에 확인함. 
  25. Prieststman, Chris (2014년 10월 24일). “Five Nights At Freddy’s 2 Let’s You Wear A Freddy Mask”. 《Siliconera》. 2014년 10월 30일에 확인함. 
  26. “Five Nights at Freddy's 3 Teased -- Report”. 《GameSpot》 (CBS Interactive). 2015년 1월 3일. 2015년 1월 3일에 확인함. 
  27. Mike Villarreal (2015년 1월 21일). “Toy animatronics to return in Five Nights at Freddy's 3?”. nerdreactor. 2015년 1월 23일에 확인함. 
  28. “Surprise! Five Night's At Freddy's 3 Just Came Out”. 《Kotaku》. 2015년 3월 2일. 2015년 3월 3일에 확인함. 
  29. Hillier, Brenna (2015년 4월 28일). “Five Night’s at Freddy’s 4 teased for Halloween release”. VG247. 2015년 5월 16일에 확인함. 
  30. Kit, Borys (2015년 4월 7일). “Video Game 'Five Nights at Freddy's' Getting Movie Treatment”. 《The Hollywood Reporter. 2015년 4월 7일에 확인함. 

External links[편집]

틀:Five Nights at Freddy's