사용자:구순돌/연습장/스탠실

위키백과, 우리 모두의 백과사전.
Stencyl
원저자Stencyl, LLC
개발자Jonathan Chung
발표일2011년 5월 31일(12년 전)(2011-05-31)
안정화 버전
4.0.4 / 2020년 11월 14일(3년 전)(2020-11-14)
저장소github.com/Stencyl/stencyl-engine
프로그래밍 언어Haxe[1]
운영 체제
플랫폼Java SE 8.0 and later
종류Video game development
라이선스Proprietary commercial software (tool) / MIT License (engine)
웹사이트stencyl.com

Stencyl is a video game development tool that allows users to create 2D video games for computers, mobile devices, and the web. The software is available for free, with select publishing options available for purchase.[2] The software was originally called "StencylWorks" while in development and for the initial release but was later shortened to just "Stencyl".

Features[편집]

Games created in Stencyl can be exported to the web via Adobe Flash Player, and to personal computers as executable games, as well as onto various mobile devices as iOS and Android applications.[3] Physics and collisions are managed by Box2D,[4] which can be selectively or completely disabled to decrease any potential performance impact for games that don't require full physics simulation. Starting in version 3.0, projects in Stencyl use the Haxe programming language and OpenFL game framework to allow a flexible, write once, run anywhere style of game creation.

IDE[편집]

Stencyl is an authoring tool and an IDE. The application includes several modules used to accomplish the necessary tasks to create games with the software.

  • The Behavior Editor is used to create and edit code and game logic in modular pieces known as behaviours and events.
  • The Tileset Editor is used to import and edit tilesets, including their collision shapes, appearance, and animations.
  • The Actor Editor is used to create and edit game entities (Actors) and their settings, including behaviours, physics, and animations.
  • The Scene Designer is used to create and edit levels and game states (Scenes) by using actors, tilesets, and behaviours.

Additional tools permit the user to import images for use as foregrounds and backgrounds in scenes, import and edit fonts, import sounds and music files (MP3 and OGG are supported, depending on the export target), and alter game settings such as player controls and game resolution. A library of common behaviours is included with Stencyl to reduce the need to recreate common game behaviours, and several game "kits" provide functional starting points for common 2D game genres.

VPL[편집]

When creating a new behaviour, the option is presented to create it either in Code Mode or Design Mode. Using Code Mode for a behaviour permits the user to program logic in traditional textual form and optionally open the code in an external editor. Alternatively, Design Mode is a GUI that allows users to create modular game logic for actors and scenes using a visual programming language. The concept of Design Mode as a form of end-user development originated with MIT's Scratch computer language learning environment, and was used with permission for Stencyl.

As it is a visual programming language, Design Mode users are not required to learn or type out a particular programming language, nor must they concern themselves with syntax. Rather, available actions are dragged and dropped from a palette of "code blocks". These blocks will snap in place together and nest within each other, permitting the creation of advanced logic from basic components. To avoid syntax errors during compilation, not all blocks will snap together. For example, a space that requires a Boolean value will not accept a block that represents a numeric value. The shapes of the block types are different to help represent this to the user as a behaviour-shaping constraint. The number block could be used in conjunction with a comparison block - such as "(Number) equals (Number)" - to evaluate as a True/False statement for the needed Boolean.

Cloud Storage[편집]

StencylForge is an integrated online storage and sharing service for Stencyl games and game assets. It can be used to back up projects and access projects from other computers when logged into Stencyl. User-uploaded content is private by default, but it can also be made public to share with other users. In addition to user-uploaded content, officially sanctioned content such as example games, game kits, behaviours, and art or sound assets are also available and prominently featured on StencylForge.

Other[편집]

Integrated with Stencyl is Pencyl, an image editor derived from JHLabs Image Editor. Its use in Stencyl is usually secondary, as images are typically imported directly from the computer after being created separately. Stencyl can alternatively be set up to use external image editors, such as Photoshop and GIMP, to modify images already loaded into a project.

Stencyl also supports user-created extensions to add functions to the software. For example, an extension could add new blocks for Design Mode use, such as a third-party API. Another example is an extensive dialogue scripting tool to easily add dialogue and tweak its settings for a game.

See also[편집]

References[편집]

  1. Glockling, Max (2013년 1월 16일). “Right Click flash menu”. 2014년 4월 15일에 원본 문서에서 보존된 문서. 2013년 1월 18일에 확인함. 
  2. “Stencyl - Pricing”. stencyl.com. 2015년 6월 12일에 확인함. 
  3. Andrew, Keith. “Jonathan Chung on the potential of new cross platform 'no coding' 2D game tool iStencyl”. PocketGamer. 2012년 1월 19일에 확인함. 
  4. Anthony Pecorella. “Q&A with Jon, creator of Stencyl”. 2012년 1월 20일에 원본 문서에서 보존된 문서. 2012년 1월 19일에 확인함. 

External links[편집]

틀:Video game engines 틀:Adobe Flash