사용자:구순돌/연습장/모노게임

위키백과, 우리 모두의 백과사전.
MonoGame
개발자MonoGame Team
발표일2009년 9월 2일(14년 전)(2009-09-02)
안정화 버전
3.8[1] / 2020년 4월 10일(4년 전)(2020-04-10)
프로그래밍 언어C#
플랫폼iOS, MacOS, Android, Linux, Windows Phone 8, Windows Desktop, Windows 10, PlayStation 4, PlayStation Vita, Xbox One, Nintendo Switch, tvOS
종류Application framework
라이선스Microsoft Public License[2]
웹사이트www.monogame.net

MonoGame is a free and open source C# framework used by game developers to make games for multiple platforms and other systems. It is also used to make Windows and Windows Phone games run on other systems. It supports iOS, Android, macOS, tvOS, Linux, PlayStation 4, PlayStation Vita, Xbox One and Nintendo Switch.[3] It implements the Microsoft XNA 4 application programming interface (API).[4] It has been used for several games, including Bastion and Fez.

History[편집]

MonoGame is a derivative of XNA Touch (September 2009) started by Jose Antonio Farias[5] and Silver Sprite by Bill Reiss.[출처 필요] The first official release of MonoGame was version 2.0 with a downloadable version 0.7 that was available from CodePlex. These early versions only supported 2D sprite-based games. The last official 2D-only version was released as 2.5.1 in June 2012.

Since mid-2013, the framework has begun to be extended beyond XNA4 with the addition of new features like RenderTarget3D,[6] support for multiple GameWindows,[7] and a new cross-platform command line content building tool.[8]

Architecture[편집]

MonoGame attempts to fully implement the XNA 4 API.[9] It accomplishes this across Microsoft platforms using SharpDX and DirectX.[10] When targeting non-Microsoft platforms, platform specific capabilities are utilized by way of the OpenTK library. When targeting OS X, iOS, and/or Android, the Xamarin platform runtime is necessary. This runtime provides a tuned OpenTK implementation that allows the MonoGame team to focus on the core graphics tuning of the platform.

The graphics capabilities of MonoGame come from either OpenGL, OpenGL ES, or DirectX. Since MonoGame version 3, OpenGL 2 has been the focus for capabilities. The earlier releases of MonoGame (2.5) used OpenGL 1.x for graphics rendering. Utilizing OpenGL 2 allowed for MonoGame to support shaders to make more advanced rendering capabilities in the platform.

Content management and distribution continues to follow the XNA 4 ContentManager model. The MonoGame team has created a new content building capability that can integrate with Microsoft Visual Studio to deliver the same content building capabilities to Windows 8 Desktop that Windows 7 users had used in Microsoft XNA.

Games[편집]

Game Year PS4 Xbox One Switch PSVita Windows Windows Phone MacOS Linux iOS Android Developer Publisher
Apotheon[출처 필요] 2015 Alientrap Alientrap
Axiom Verge[11][12] 2015 Thomas Happ Games LLC Thomas Happ Games LLC
Bastion[13] 2011 Supergiant Games Warner Bros. Interactive Entertainment
Carrion 2020 Phobia Game Studio Devolver Digital
Capsized 2013 Alientrap Alientrap
Celeste[14] 2018 Maddy Thorson Maddy Thorson
Chasm 2018 Bit Kid, Inc. Bit Kid, Inc.
Duck Game[15] 2014 Landon Podbielski Adult Swim Games
Dust: An Elysian Tail[출처 필요] 2014 Humble Hearts Humble Hearts
Escape Goat[16] 2011 MagicalTimeBean MagicalTimeBean
Fez[17] 2013 Polytron Corporation Trapdoor, Microsoft Studios
Flinthook[출처 필요] 2017 Tribute Games Tribute Games
Infinite Flight[18] 2011 Flying Development Studio Flying Development Studio
Jump King[19] 2019 Nexile Nexile, Ukiyo Publishing
Mercenary Kings[출처 필요] 2013 Tribute Games Tribute Games
Owlboy 2016 D-Pad Studio D-Pad Studio
Pyre[20] 2017 Supergiant Games Supergiant Games
Salt and Sanctuary[출처 필요] 2016 Ska Studios Ska Studios
Score Rush Extended[21] 2016 Xona Games Reverb Communications
Skulls of the Shogun[22] 2013 17-BIT Microsoft Studios
Solar 2[23] 2011 Jay Watts Murudai
Stardew Valley[24] 2016 ConcernedApe ConcernedApe
Super Blood Hockey 2017 Loren Lemcke Loren Lemcke
TowerFall[출처 필요] 2013 Maddy Thorson Maddy Thorson
Transistor[출처 필요] 2014 Supergiant Games Supergiant Games
Wizorb[25] 2011 Tribute Games Tribute Games

See also[편집]

References[편집]

  1. “MonoGame downloads”. 2020년 4월 10일에 확인함. 
  2. “FAQ: Licensing – MonoGame”. 2009년 9월 2일에 확인함. 
  3. “Documentation | MonoGame”. 《www.monogame.net》 (미국 영어). 2017년 8월 25일에 확인함. 
  4. “Windows 8, XNA and MonoGame”. MSDN. 2012년 8월 1일. MonoGame is an Open Source implementation of the Microsoft XNA 4 Framework. The goal is to allow XNA developers on Windows & Windows Phone to port their games to the iOS, Android, Mac OS X, Linux with both PlayStation Suite and Windows 8 support currently under development. 
  5. “José Antonio Leal de Farias”. Facebook. 
  6. tomspilman. “RenderTarget3D for DirectX”. 《MonoGame》. Github. 
  7. jamesford42. “Multiple GameWindow support for Windows/DirectX”. 《MonoGame》. Github. 
  8. “MonoGame Content Builder”. Github. 
  9. Vermeir, Nico (2013년 4월 1일). 《Windows 8 App Projects - XAML and C# Edition》. Apress. ISBN 9781430250661 – Google Books 경유. 
  10. “Monogame at Build 2012”. 《Channel 9》. Microsoft Developer Network. 
  11. “Achievement Unlocked!”. 
  12. “Dan Adelman Explains Why Axiom Verge is Not Coming to Wii U - News”. 
  13. Supergiant Games | Bastion’s Open Source Branch for MonoGame 보관됨 2013-06-02 - 웨이백 머신
  14. | Screenshot of Celeste Credits Showing Frameworks Used
  15. “An Interview with Duck Game Developer Landon Podbielski – GameCritics.com”. 《gamecritics.com》. 2021년 3월 26일에 확인함. 
  16. “Steam Community :: Group Announcements :: Escape Goat”. 
  17. “Ben Euden on Twitter”. 
  18. Hanselman, Scott. “MonoGame and Xamarin make shipping Infinite Flight a reality”. 
  19. “Jump King tactics platformer and Linux”. 《linuxgamenews.com》. 
  20. Linneman, John. “Pyre on PS4/ PS4 Pro! Beautiful Graphics But What's Up With The Bugs?”. 《YouTube》. Digital Foundry. 2017년 7월 28일에 확인함. 
  21. “GDC 2017 WRAP UP”. Xona Games. 2017년 3월 26일. 
  22. “Skulls of the Shogun - Developer Interview - MSPoweruser”. 2012년 5월 22일. 
  23. Watts. “Solar 2 | Murudai”. 
  24. Chalk, Andy (2021년 12월 1일). “Stardew Valley update 'futureproofs the game' with improved modding support”. 《PC Gamer》 (영어). 2022년 2월 12일에 확인함. 
  25. Wizorb coming to Mac and Linux December 19th! | Tribute Games 보관됨 2012-09-03 - 웨이백 머신

External links[편집]

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