↑“L.A. Noire Review”. 1UP.com. 2011년 5월 16일. 2011년 5월 17일에 확인함. Gamers who had soured on more "cinematic" games like Heavy Rain or Metal Gear Solid 4 may get a little annoyed at the film-inspired cut-scenes in L.A. Noire. While most of the cinematics last only a minute or so, there're a lot of them. It eventually becomes more like watching an interactive movie, with the game only demanding that I hop in the car and drive to the next location in order to trigger another cut-scene
↑“LA Noire Review | Edge Magazine”. Edge. 2011년 5월 18일. 2011년 5월 22일에 원본 문서에서 보존된 문서. 2011년 5월 19일에 확인함. With the exception of its facial capture, there's no single aspect of Team Bondi’s title that hasn’t been done better elsewhere, but few developers have brought such a diffuse set of genres together so atmospherically, stylishly or cohesively.