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위키백과, 우리 모두의 백과사전.

틀:Use dmy dates

Fran Bow
파일:FranBow Logo.png
개발사Killmonday Games
배급사Killmonday Games
디자이너Natalia Martinsson
작곡가Isak Martinsson
엔진GameMaker Studio[1]
플랫폼Microsoft Windows, OS X, Linux, Android, iOS
출시일Windows, OS X, Linux
27 August 2015
Android
16 February 2016
iOS
5 March 2016
장르Point-and-click adventure
모드Single-player

Fran Bow is a graphic adventure game developed and produced by Killmonday Games, a Swedish indie game studio, in 2015.

Gameplay[편집]

Like other adventure games, gameplay involves seeking various objects in the game world in order to combine and use them to solve puzzles, and speaking with non-player characters to learn more about the world and how to progress. In one scene, the player controls the protagonist's cat. Additionally, a small portion of Fran Bow consists of minigames situated within the broader narrative that present more complex logical challenges.

Plot[편집]

Set in 1944, the game tells the story of Fran, a ten-year-old girl struggling with mental illness after witnessing the murder of her parents. She is then found alone in the woods and admitted to Oswald Asylum, separating Fran from her black cat and only friend, Mr. Midnight. Under the care of psychiatrist Dr. Marcel Deern, Fran is administered pills. The pills cause vivid hallucinations of a phantasmagoric parallel universe, filling Oswald Asylum with smears of blood, mysterious messages, grisly torture, human subject research in psychiatry and neurology, and otherworldly shadow beings. Driven to escape her imprisonment, find her cat, and return home, Fran flees into a nocturnal forest in which she encounters ghostly nature spirits. Fran then finds herself and Mr. Midnight trapped together in a haunted house that belongs to conjoined twins named Clara and Mia Buhalmet. Fran eventually escapes and attempts to cross a bridge of roots, which frays and collapses. She awakens to discover that she has been transformed into a tree in a brighter world called Ithersta, a land where vegetables, insects, pine cones, and roots live in harmony. After departing Ithersta, Fran meets Itward, a giant skeletal creature. She discovers that it was Itward who had helped her in her search for Mr. Midnight. Itward tries to take Fran back home in his flying machine.

Throughout the game, Fran and other characters grapple with psychological trauma, survive the abuse of parents and doctors, and learn what it means to live amongst many types of beings and spirits.

Development[편집]

Fran Bow was developed by Swedish studio Killmonday Games, composed of Natalia Martinsson (née Figueroa) and Isak Martinsson. The plot of the game includes autobiographical elements from Natalia's life, and she described the process of creating the game as therapeutic. The game was part-funded through an Indiegogo crowdfunding campaign, raising $28,295 in August 2013. The game was released for desktop platforms in 2015, and mobile versions followed in 2016.[2][3]

Reception[편집]

Fran Bow sold 10,000 copies in its first month.[1] The game received a score of 70/100 on reviews aggregation website Metacritic, indicating a mixed response.[4] Adam Smith, writing at Rock, Paper, Shotgun, gave the game a positive review, describing it as a game that "sits alongside Wonderland and Oz – imaginative, strange, unsettling, intelligent and charged with a rare and beautiful sense of hope". Smith felt however, that some plot threads were not satisfactorily concluded.[5] Joel Couture, in an article for Gamasutra, used Fran Bow to discuss the merits of an ambiguous ending; Figueroa responded that she preferred to "give the answers in a metaphorical way", allowing players to interpret those signals through their own experiences.[6]

The Sorrowvirus: A Faceless Short Story[편집]

Fran Bow also appears in The Sorrowvirus: A Faceless Short Story as an animate doll, used with the permission of Killmonday Games. Fran Bow in The Sorrowvirus: A Faceless Short Story holds no canonical connection to its parent title and is instead a guest-star in a separate video game universe.[7]

References[편집]

  1. “Fran Bow and the Mortem-Post”. 《Killmonday Games》. 2015년 10월 2일. 2016년 9월 28일에 원본 문서에서 보존된 문서. 
  2. Walker, John (2013년 8월 22일). “Interview: Killmonday On Fran Bow, Mental Health, Beauty”. 《Rock, Paper, Shotgun. 2016년 4월 22일에 확인함. 
  3. Figueroa, Natalia (2013년 7월 1일). “FRAN BOW : A Very Creepy Point & Click Adventure Game”. Indiegogo. 2016년 4월 22일에 확인함. 
  4. “Fran Bow”. 《Metacritic. 2016년 4월 22일에 확인함. 
  5. Smith, Adam (2015년 9월 4일). “Fran Bow Is A Worthy Heir To Wonderland”. 《Rock, Paper, Shotgun. 2016년 4월 22일에 확인함. 
  6. Couture, Joel (2015년 9월 4일). “Fran Bow and the appeal of the ambiguous ending”. 《Gamasutra. 2016년 4월 22일에 확인함. 
  7. Sklar, Adam (2017년 2월 23일). “Fran Bow in Faceless”. 《IndieDB. 2020년 7월 11일에 확인함. 

External links[편집]