사용자:Badbread/작업장

위키백과, 우리 모두의 백과사전.

en:Sonic Unleashed / 소닉 언리쉬드[편집]

소닉 언리쉬드(원제: 소닉 월드 어드벤처 ソニックワールドアドベンチャー Sonikku Wārudo Adobenchā),[1] 는 소닉 팀이 만들고[2] 세가가 발매한 소닉 시리즈의 11번째 비디오 게임이다. 게임은 소닉 더 헤지호그가 세상을 보통 상태로 되돌린 후, 닥터 에그맨를 따라 복수를 시도합니다, 세계가 여러 조각으로 찢어지고, 그와 동시에 발버둥치다가 소닉 더 웨어혹으로 바뀌었다. 게임은 데이타임과 나이트타임 두가지 방식으로 진행됩니다. 데이타임은 소닉의 전통적인 플래포밍의 상징인 속도감 있는 3인칭 시점과 2D 측면 조작 플래포밍을 플레이에서 두 시점을 부드럽게 바뀌면서 결합되었습니다.[3] 나이트타임의 소닉은 웨어혹으로 바뀌고 게임플레이는 좀 더 큰 플랫폼 플레이를 수용하기 위해 느려지며, 적 군단을 웨어혹의 짐승 체력을 이용해서 싸웁니다.

게임의 존재는 처음 세가가 언리쉬드 라는 이름을 상표로 등록할 때 제기되었고, 얼마 지나지 않아 2008년 3월에 이미지와 플레이 동영상이 대중에게 유출되었습니다. 이 게임에 대한 대중의 기대는 높았고, 두 차원의 게임플레이에 대해 지고 있는 비디오의 시연은 소닉의 원래 플랫포밍 방식으로 올 것처럼 보였으나 리뷰어들이 이 게임에 대한 중요한 반응이 갈렸는데, 리뷰어들이 칭찬하는 요소는 데이타임 스테이지에서의 속도감과 환경을 구성하는 그래픽과 오디오를 꼽고, 비판하는 요소는 새 웨어혹 게임 방식으로 여러 게임 방식과 디자인 컨셉을 꼽습는다. 많은 리뷰어들은 언리쉬드는 궁극적으로 이 시리즈를 되살려줄 타이틀로 생각하지 않습니다.[4][5][6] Sonic Unleashed는 2010년에 세가의 결정에 따라 판매 중인 모든 소닉 타이틀의 평균 메타크리틱 점수가 지워졌습니다.[7]

게임플레이[편집]

소닉 언리쉬드의 게임 플레이는 두 가지 플랫폼 모드로 중점을 두었다. 즉, 시리즈의 전작에서 보여줬던 것처럼 소닉의 트레이드마크인 스피드를 보여주는 빠른 속도의 낮 스테이지와 느려지고 웨어혹 상태로 나온 소닉이 가이아 적 (게임에서의 메인 적인 다크 가이아에 의해 만들어짐)과 싸우는 액션 중심의 싸움 스타일로 바뀌는 밤 스테이지로 갈라진다.[8][9] 각 스테이지는 특별한 대륙에서 플레이하며, 실세계의 장소를 모델링하였다. (예를 들어 그리스는 'Apotos', 유럽 은 'Spagonia', 아프리카는 'Mazuri', 북아메리카는 'Empire City', 중국은 'Chun-nan', 남극은 'Holoska', 중동은 'Shamar', 동남아시아는 'Adabat').[1] 플레이스테이션 3와 엑스박스 360 판에서는 플레이어가 소닉의 낮과 웨어혹의 밤을 고를 수 있고 플레이스테이션2와 Wii 판에서는 자동적으로 바뀝니다.[10]

낮 스테이지는 소닉의 스피드에 중점을 두고, 플레이어가 빠르게 지나가는 범위의 2D와 3D가 교차하는 게임플레이입니다.[11] 2D 부분은 플레이어가 소닉을 사이드 스크롤 조작하는 게 유행이었던 메가드라이브/제네시스 시절의 소닉 게임이 떠오르게 하고,[12] while 3D sections sees the camera placed behind Sonic, so the player may move in all directions. In addition to moves available in past games, such as wall jumping and the homing attack,[13] new moves are also introduced. For instance, a new side-step feature is available known as the Quick Step, allowing Sonic to dodge left-and-right, and a Speed Drift feature allows Sonic to turn around corners at high speed, without slowing down.[13] The game also affords a gameplay mechanic for speed used in the Sonic Rush series in the form of Sonic Boost, which temporarily increases Sonic's speed, as well as allowing him to smash through objects, destroy enemies instantly, or even access different level paths.[14] In the PlayStation 3 and Xbox 360 versions, an on-screen "Ring Energy" meter is used to display how much boost is available.[14] The amount of boost remaining may be increased by collecting more rings, and is decreased when the player uses it.[14] In contrast, the PlayStation 2 and Wii versions of the game, available boost is represented by bars, which may be increased by performing "Action Chains", destroying multiple enemies in quick succession through the use of homing attacks or by collecting rings.

The night-time levels feature slower, action-oriented gameplay, in which Sonic transforms into the Werehog, a beast form that has great strength and stretchable arms.[5] Gameplay here sees the player use a variety of melee and combo attacks to defeat a large number of enemies, collect items and move items around to advance through the level, and use his stretchable arms to cling to distant objects;[5] simple puzzle elements are also featured.[15] Collecting rings in these segments replenishes the Werehog's health,[12] while a special move, Unleashed Mode, allows the Werehog to channel his anger into increasing the power of his attacks for a short time.[16] Night-time levels have been adjusted in the Wii version to allow greater use of the Wii Remote, where players may control the arms of the Werehog by using the Wii Remote and Nunchuck in order to grab onto objects and move forward in the levels.[10] The Wii version of the game also expands upon the ratio of night-time levels to daytime, with more than three times as many night-time levels (twenty-five in all).[17] After night-time levels are completed, Dark Gaia Points are gained, allowing access to bonus moves.

In addition to these two gameplay types, Sonic Unleashed also features hub-worlds, in which the player may find out about information, as well as advance the story of the game.[5] Hub-worlds operate differently depending on the version of the game being played; the PlayStation 3 and Xbox 360 versions feature fully-interactive, explorable 3D hub-worlds, where townspeople may be interacted with and sidequests may be undertaken, in order to gain experience or unlock items, such as artwork, videos and music tracks.[12][5] In contrast, the Wii and PlayStation 2 version features a menu-based map system, where players simply click the appropriate area to talk to the townspeople and find information.[10] Within both day and night-time levels are medals that Sonic may collect, two types of which exist: Sun and Moon.[14] In the PlayStation 3 and Xbox 360 versions, collecting these medals allows the player to level up Sonic's Sun and Moon stats, and these must be increased to reach new stages in the game, with a certain number of Sun medals for Hedgehog levels, and a certain number of Moon medals for Werehog levels.[14] Because only the PlayStation 3 and Xbox 360 versions feature playable hub-worlds, this is also the only version in which Sun and Moon medals may be found by exploring the towns, talking to the citizens, and completing side-quests.[14]

Plot[편집]

Sonic Unleashed begins with a cold opening that sees Sonic confronting his nemesis, Doctor Eggman, bounding around a fleet of spaceships and transforming to Super Sonic in order to stop him.[18] However, Eggman manages to trap him using a powerful new ray weapon which drains the power of the Chaos Emeralds,[1] causing them to turn black and useless. He then uses the Emeralds' energy to unleash a powerful beast, Dark Gaia,[19] from the center of the planet, which has devastating consequences, shattering the planet into pieces.[18] In addition, the ray and drained Chaos Emeralds have the unforeseen side-effect of transforming Sonic into a "Werehog" — a beast form with greater strength and abilities — at night.[3][20] Eggman then ejects Sonic into space, who then lands safely onto the planet below. After landing along with the Emeralds, Sonic encounters a friendly creature who appears to suffer amnesia.[21] Assuming he has caused it with his fall,[21] Sonic decides to assist him in his quest to find out who he is, and the creature becomes a guide for the player;[18] Sonic soon gives him the nickname Chip.[22] Sonic's quest begins, and with the help of some old friends, such as Amy Rose and Tails,[17] he attempts to solve the crisis by traveling the world's continents, finding shrines that will fix the Emeralds, in order to return the world, and himself, to normal.[1]

After six of the seven continents are returned to normal, Chip is able to regain his memory; he is in fact Dark Gaia's opposite, Light Gaia.[23] For millions of years, the two of them had been in a cycle since the beginning of time where Dark Gaia would break the planet apart, and Light Gaia would put it back together.[24] Chip was released along with Dark Gaia, but because both of them were released prematurely, he lost his memory, and Dark Gaia was broken apart.[25] They are able to place the last Chaos Emerald in the shrine on the final continent at Eggman's new empire, "Eggmanland", but are interrupted by him;[26] Eggman orders a now-whole Dark Gaia to destroy Sonic, but it turns on him, and reabsorbs the power that turned Sonic into a Werehog, curing Sonic of the lycanthropy.[27] Chip calls all of the Gaia temples together and forms the Gaia Colossus, and begins to fight Dark Gaia.[28] Dark Gaia is not finished with them or the Earth yet, and consumes the entire world in darkness, becoming Perfect Dark Gaia in the process. Chip then gives the restored Chaos Emeralds to Sonic, allowing him to turn into Super Sonic and defeat it; Dark Gaia then sinks back into the planet, but the battle takes its toll on Super Sonic. Chip saves an exhausted Sonic by throwing him to the surface, before returning himself to the inside of the planet; he leaves behind his necklace and some parting words, and Sonic places the necklace on his hand as a bracelet to remind him of their adventure together. The game ends as Sonic speeds off with Tails, who flies alongside him on the coastline in the Tornado plane, the duo heading off for yet another new adventure.[29]

개발[편집]

소닉 팀은 코어 기술인 헤지혹 엔진을 작업한 이후인 2006년에 개발을 시작하였다.[30] 처음에는 대중에게 소닉 언리쉬드라는 이름으로 2008년 3월 12일에 세가가 상표 제목을 지었다.[31] 컷씬, 삽화, 그리고 비디오가 10일 후 유출되었다.[31] with the title then officially confirmed by Sega on April 3, 2008[32] with a small selection of screenshots and an updated video. The game was developed internally by Sonic Team in Japan.[2] It was originally intended to be the third installment of the Sonic Adventure series[33] and subsequently, at an early development stage, had the working title Sonic World Adventure, complete with work-in-progress logo. However, the development team began to introduce enough new innovations to separate it from the Sonic Adventure titles,[34] and so a new title, Sonic Unleashed, was decided upon.[35] It was then later revealed that the game's name in Japan would in fact remain Sonic World Adventure for its release there.[1]

Sonic Team decided early on in the development process to reduce the number of characters present in the game, as well as to make Sonic the only playable character; this decision was taken to get more quality out of fewer characters.[36] While it felt that these ideas combined with traditional Sonic gameplay was a good beginning, it also had to consider how to introduce newer gamers unfamiliar with the Sonic franchise to the series, and so the concept of the Werehog was born.[36] Director Yoshihisa Hashimoto felt from the outset that there would be both praise and criticism, but hoped that long-term Sonic fans would understand and empathise with the ideas and direction the team had taken.[36]

In terms of technology, Hashimoto remarked that the visual style was born out of desire to see a global illumination solution used for the game's lighting — that is, light reflecting from one object in the scene onto others.[36] To this extent, development on the renderer for this process began, and the final solution allowed the developers to use distributed rendering over hundreds of computers to calculate lighting for each ten- to twenty-kilometer action stage in around two or three days.[36] Characters, enemies and objects are then lit at run-time with Sonic Team's "Light Field" technology to blend them in with the surrounding pre-calculated lighting.[36] Because the game was being developed for two levels of hardware capability depending on the target platform, two development "silos" were set up to work on two separate builds of the game: one for the Xbox 360 and PlayStation 3 version utilizing the Hedgehog Engine, and one for the Wii and PlayStation 2 version, which instead utilizes a modified version of an existing, internal Sega engine.[34][37]

As well as the unique motion-based gameplay mechanics, the Wii version of the game also supports the GameCube controller, and also the option of using the Classic Controller.[18] The daytime levels for the Wii were altered to accommodate the motion control-based drift mechanic,[38] while night-time levels include a mostly behind-the-back view and different platforming styles and combat mechanics.[10] Developer Dimps, who had past involvement in the Sonic franchise, was involved in the design of the daytime areas for these versions.[39] In addition, overall, the Wii and PlayStation 2 versions have fewer daytime levels than the PlayStation 3 and Xbox 360 counterparts.[5]

Initially, it was stated that Unleashed was to be intended solely as a single-player experience, and would not offer any multiplayer or online modes.[34] This was cast into doubt when references to online modes were alluded to around E3 2008,[40] but later interviews re-iterated that Unleashed would have no online modes at all.[19] However, downloadable content, including additional levels, would remain a possibility after the game's release.[19] A demo version was released on the Xbox Live Marketplace on December 8, 2008[41] and on the US and EU PlayStation Stores on December 18 and 24, 2008, respectively. The demo does not contain any of the Werehog stages.[41] On March 12, 2009 Sega released Sonic Unleashed's first downloadable content for the Xbox 360 and PlayStation 3, consisting of four Chun-nan daytime stages and two night stages in addition to two new missions. Since then, more downloadable levels have been added: Spagonia, Holoska, Mazuri, Apotos, Shamar, Empire city and Adabat.[42]

Speaking after the game's release, Sonic Team member and Sonic and the Black Knight director Tetsu Katano remarked that although he did not feel the Werehog concept was a mistake, time and resources were a limiting factor in the game's production. He also remarked that the Werehog may reappear in future games, or possibly in a sequel to Sonic Unleashed, should one be made.[43]

Game developer Gameloft announced in May 2009 that it had secured a licensing agreement with Sega Europe Ltd. to produce mobile phone versions of Sega properties, and that its first title would be a version of Sonic Unleashed for mobile phone platforms. It was released in June 2009 in Europe, Middle East, Australia and New Zealand.[44]

Reception[편집]

틀:게임 평점2 초기에 소닉 언리쉬드의 미디어는 기대가 높았는데, 소닉의 전통적인 플래포밍 시조로 돌아간다는 암시를 보여주는 시연 동영상은 특히 떨어지는 품질과[6] 2006년에 발매된 전작 넘버링 타이틀 소닉 더 헤지호그 때문에.[6] However, critical reception 언리쉬드는 mixed and average with Metacritic aggregate scores of 54 and 60 out of 100 for the PlayStation 3 and Xbox 360 versions respectively, and 66 out of 100 for the Wii and PlayStation 2 versions.[45][46][47][48] The added element of motion controls for the Werehog sections, as well as text-based hub worlds and better Werehog level design and camera system, were reasons cited for the higher review scores for the Wii version of the game,[10][49] though a few review websites, such as 1UP, gave the Wii version a lower score than its 360 and PS3 counterparts.[4][50] Nevertheless, the game was a commercial success and sold 2.45 million units combined making it Sega's third best selling game during their last fiscal year period of 2008.[51]

Positive elements of Sonic Unleashed remarked upon by reviews include the environments, such as the "postcard-perfect architecture",[4] and the graphics, with stages looking "absolutely gorgeous"[4] and being "very pretty and lovingly animated",[12] with one reviewer comparing them to a playable Pixar film.[16] Praise was given to the technical competence of Sega's new Hedgehog Engine as a whole on the Xbox 360 and PlayStation 3 versions, with "bright cartoonish graphics that fly by without a stutter";[49] however, some complaints were raised about frame rate reduction when large numbers of enemies appeared during the Werehog sections.[52] Although the Wii and PlayStation 2 versions do not use the Hedgehog Engine, graphics for these platforms were still praised for their high quality,[11] with the title being nominated for Best Graphics Technology for the Wii by IGN in its 2008 video game awards.[53] The soundtrack to the game was also praised as being an improvement on more recent installments in the series;[11] use of an orchestral score, rather than rock as in more recent games, was appreciated.[12]

An overwhelmingly negative reaction was given by critics to the Werehog concept and corresponding night-time sections, which contributed greatly to the lower than expected review scores. Complaints stemmed from the game's change of speed, from high-speed daytime sections to the slower, night-time sections; the "pace-breaking combat levels"[16] were described as "plodding",[49] as well as "lethargic" and "combat-heavy".[4] Further to the change of pace, the new style of gameplay that accompanies the night-time levels was widely criticized, involving "frustrating" platform elements[49] and combat described as not "terribly interesting"[54] and "boring",[49] with "awkward" action sequences overall.[15] Some reviewers felt that the Werehog as a concept did not mix well with the daylight areas and traditional Sonic gameplay; GamePro's review described them as "dreadfully out-of-place",[15] while IGN stated that they have "nothing to do with Sonic whatsoever", feeling that the Werehog was "being slapped on" to the Sonic experience.[55]

In stark contrast to the Werehog sections, many reviewers found the daytime levels to be enjoyable, especially the "exhilarating"[4] sense of speed they provide; with "the most satisfying gameplay of any Sonic title in years",[15] the game "perfectly [captures] the feel of classic Sonic".[15] Many also enjoyed the mixture of, and transition between, 2D and 3D sections.[16] Indeed, many reviewers remarked that they would have appreciated the game more had it comprised solely of, and expanded upon, the daytime levels.[4][49][52] GameSpot's review for the Xbox 360 version however argued that the controls were "unresponsive" in the daytime levels, and that most of them were "horribly designed",[56] instead describing the Wii version as a "vastly superior experience", with its daytime levels praised for better control and design.[57]

Aside from the criticism of Werehog levels, further aspects of the game were criticised, contributing to the mixed review scores. The quests that players must undertake in hub-towns were described as "inane"[4] and "tedious",[49] where "figuring out what happens next involves aimlessly wandering through towns and speaking to citizens, only to discover that most of them don't know what we're looking for".[52] The story and overall tone of the game, including the new character Chip, were criticised,[52] some remarking that it was too juvenile,[12] or comparable to that of a Saturday morning cartoon.[4] Most reviewers also felt that the English voice acting was poor.[17][4][49][54]

다른 미디어[편집]

게임의 오리지널 사운드트랙은 일본에서 2009년 1월 28일 발매되었다. Planetary Pieces: Sonic World Adventure Original Soundtrack라는 이름으로 세 개의 사운드트랙 디스크가 들어있다. [58] 게임에서의 메인 테마 디스크는 "Endless Possibility" 이름이 지어져있고 자렛 레딕이 피처링하고 볼링 포 수프가 밴드를 맡았다. [59] 게임에서의 엔딩 테마 디스크는 느린 템포의 발라드로 "Dear My Friend"라는 이름으로 지어져있고, 싱어송라이터인 브렌트 캐시가 피처링했다.

아치 코믹스소닉 언리쉬드의 오프닝 신과 소닉이 웨어혹으로 변하는 것을 각색해서 만들었습니다.[60] 3D 에니메이션 단편이 2008년 11월소닉:나이트 오브 웨어혹이라는 이름으로 발표되었습니다. 이 영화는 귀신 들린 집에서 두 명의 남자 유령이 여자귀신을 구해하기 위해 아이들이 무서워하고 있는 데 그 집에 들어온 안무서워 하는 소닉과 무서워하는 칩에 대해 이야기하고 있습니다.[61] 이 영화는 세가 VE 에니메이션 스튜디오에 의해 제작되었습니다.[61]

2010년 3월 25일 소닉 코스튬 팩이 플레이스테이션 3 게임인 리틀빅플래닛으로 플레이스테이션 스토어에 출시되었다. 팩에는 소닉, 테일즈, 너클즈, 닥터 에그맨, 소닉 더 웨어혹이 포함되어 있다.

참조[편집]

  1. “Sonic Unleashed”. 《GamesTM》 (Imagine Publishing): 28–31. July 2008. 
  2. “Unleash the Beast”. 《Official Nintendo Magazine》 (Future US) (29): 37. With Sonic Unleashed being developed internally by Sonic Team (no matter what you might heard elsewhere about the game being spread across American and European development teams)... 
  3. Sega UK. “Sega: Games: Sonic Unleashed”. 2008년 6월 25일에 확인함. 
  4. Bettenhausen, Shane (2008년 11월 20일). “Sonic Unleashed Review”. 1UP. 2008년 11월 20일에 확인함. Ultimately, this simply isn't the fresh start Sonic fans were so desperately hoping for...but at least it's not as execrable as the last two efforts. 
  5. Orry, Tom (2008년 11월 28일). “Sonic Unleashed Review for Xbox 360”. VideoGamer.com. 1–2쪽. 2008년 11월 30일에 확인함. We didn't need gimmicks back then and we don't think kids need them now either. Ultimately we can't help but feel disappointed... yet again. 
  6. Hoggins, Tom (2008년 11월 18일). “Sonic Unleashed video game review”. 《텔레그래프. 2008년 11월 18일에 확인함. 
  7. Dring, Christopher (2010년 10월 7일). “Sub-standard Sonics de-listed”. Market for Home Computing and Video Games. 2010년 12월 18일에 확인함. 
  8. Leyton, Chris (2008년 12월 1일). “Sonic Unleashed Review”. TotalVideoGames.com. 2008년 12월 2일에 확인함. 
  9. Sterling, Jim (2008년 11월 30일). “Destructoid review: Sonic Unleashed”. 2008년 12월 2일에 확인함. 
  10. Whitehead, Dan (2008년 11월 29일). “Sonic Unleashed Review - Wii”. Eurogamer. 2008년 12월 1일에 확인함. 
  11. Casamassina, Matt (2008년 11월 18일). “IGN: Sonic Unleashed Review”. IGN. 2008년 11월 20일에 확인함. 
  12. Kohan, Patrick (2008년 11월 26일). “IGN AU: Sonic Unleashed Review”. IGN AU. 2008년 11월 30일에 확인함. 
  13. Brown, Adam. “Sonic Unleashed Review for Xbox 360”. Cheat Code Central. 2008년 12월 3일에 확인함. 
  14. “WorthPlaying - All about games!”. WorthPlaying.com. 2008년 11월 27일. 2008년 12월 2일에 확인함. 
  15. Erickson, Tracy (2008년 11월 24일). “Review : Sonic Unleashed - 360 [Xbox 360]”. GamePro. 2008년 11월 30일에 확인함. 
  16. Cabral, Matt (2008년 11월 25일). “Sonic Unleashed Review (Xbox 360)”. TeamXbox. 2008년 11월 30일에 확인함. 
  17. Scullion, Chris (2008년 11월 28일). “Review: Sonic Unleashed - Official Nintendo Magazine”. 공식 닌텐도 잡지. 2008년 11월 30일에 확인함. 
  18. Victorio, Danreb (2008년 12월 1일). “Gamer 2.0 Xbox 360 Review - Sonic Unleashed Review”. Gamer 2.0. 2008년 12월 2일에 확인함. 
  19. Ramsay, Randolph (2008년 9월 11일). “Q&A: Sonic Team on Sonic Unleashed”. GameSpot. 2008년 9월 12일에 확인함. 
  20. Riley, Patrick (2008년 7월 16일). 인터뷰어: Majed Athab. “Joystiq interview: Sonic Unleashed producer on nighttime stages, Werehog Sonic, more” http://www.joystiq.com/2008/07/15/joystiq-interview-sonic-unleashed-producer-on-nighttime-stages/. 2008년 7월 16일에 확인함.  |제목=이(가) 없거나 비었음 (도움말)
  21. Sonic: And you are? Chip: Huh? Hmmmm. Huh? What IS my name? AHHH! I don't know! I can't remember! [...] I remember something falling from the sky... and everything just going all white... and then nothing! I can't remember a thing past that! Sonic: Uh oh, did I fall on him? “Sonic Unleashed”. Sonic Team (Sega). Sega. 2008년 11월 18일. 
  22. Chip: Chocolate chip... sundae... supreeeeme! [...] Wow, this chip-whatever stuff is great! Sonic: If you say so. How about you give me a hand help look for somebody who knows you, Chip? Chip: Chip? Sonic: Gotta call you something, don't I? “Sonic Unleashed”. Sonic Team (Sega). Sega. 2008년 11월 18일. 
  23. Chip: My... My real name is Light Gaia. I draw power from the day and light, and guide the planet to its rebirth. “Sonic Unleashed”. Sonic Team (Sega). Sega. 2008년 11월 18일. 
  24. Chip: My job was to protect the planet from Dark Gaia. [...] Dark Gaia grows over millions of years, then rises to destroy the world. And I put it all back together. [...] We've been doing this over and over, again and again... since the very beginning of time. “Sonic Unleashed”. Sonic Team (Sega). Sega. 2008년 11월 18일. 
  25. Chip: Eggman broke the world apart himself, and Dark Gaia and I were awakened before we should've been. That's why Dark Gaia broke apart, and I didn't know who I was. I didn't remember what I was supposed to do. All because this isn't the proper time of awakening. “Sonic Unleashed”. Sonic Team (Sega). Sega. 2008년 11월 18일. 
  26. Chip: The final Chaos Emerald... Back at last! This should put the world back to normal. Dark Gaia will go back to being sealed within the core, and my work will be done. [...] Hmmm? Do you feel that? Eggman: Ahh ha ha haa! Looks like you're a bit too late, Sonic! Sonic: Eggman!“Sonic Unleashed”. Sonic Team (Sega). Sega. 2008년 11월 18일. 
  27. Chip: It's Dark Gaia! Eggman: Yes. YES! Dark Gaia, crush this insolent little hedgehog! Kick him to the outer limits of space! ...huh? Eggman is catapulted upwards. Why meeeeeee ?! Chip: Sonic! What's wrong? Sonic roars as the power transfers back to Dark Gaia, and he returns to normal. “Sonic Unleashed”. Sonic Team (Sega). Sega. 2008년 11월 18일. 
  28. Chip: Seven lights of the earth rekindled! Awaken, and gather here to me! The colossus forms from the joining of the temples. “Sonic Unleashed”. Sonic Team (Sega). Sega. 2008년 11월 18일. 
  29. Chip: Sonic. Sonic, you have to live! The Colossus throws him upwards, and he lands on the surface. Sonic: Owww... Chip's voice: I'll never forget you. I'll be here by you, always. A part of the earth you tread. Sonic places the ring on his arm as a bracelet, before running off towards Tails' plane. Tails: Hey, Sonic!
  30. Riley, Patrick (2008년 10월 16일). “SEGA_SonicUnleashed's Blog - Sonic Unleashed - A New Direction”. IGN. 2008년 12월 6일에 확인함. 
  31. Snow, Blake (2008년 3월 12일). “Sonic Unleashed screens and video leaked online?”. 게임프로. 2008년 11월 16일에 확인함. 
  32. Chalk, Andy (2008년 4월 3일). “The Escapist : News : Sega Confirms Sonic Unleashed”. The Escapist. 2008년 12월 3일에 확인함. 
  33. Robinson, Andy (2008년 4월 9일). “Sonic Unleashed "has no relation" to Sonic 360/PS3”. 《Official Nintendo Magazine》. Computer and Video Games. 2008년 4월 13일에 확인함. 
  34. “Sonic Unleashed”. 《Nintendo Power》 (Future Publishing): 67–69. August 2008. 
  35. Sonic City Blognik (2008년 6월 10일). “Sonic City Blognik: “Sonic World Adventure””. 2008년 6월 13일에 확인함. 
  36. Hashimoto, Yoshihisa (2008년 11월 3일). “SEGA_SonicUnleashed's Blog - Sonic Unleashed - Night of the Werehog”. IGN. 2008년 12월 6일에 확인함. 
  37. Rileyk, Patrick (2008년 5월 16일). 인터뷰어: Ricardo Torres. “Gamespot: Sonic Unleashed Interview 1” http://uk.gamespot.com/video/945571/6191201/sonic-unleashed-interview-1. 2008년 5월 16일에 확인함.  |제목=이(가) 없거나 비었음 (도움말)
  38. “Sonic Unleashed”. 《Official Nintendo Magazine》 (Future Publishing): 34–39. November 2008. 
  39. Casamassina, Matt (2008년 5월 15일). “Eyes-on Sonic Unleashed”. 2008년 6월 25일에 확인함. [...]software house Dimps is providing backup support with daytime level designs for the Wii and PS2 versions. 
  40. Ballow, Ken (2008년 7월 16일). 《Sonic Unleashed E3 2008 Stage Show Demo》. (인터뷰). 2008년 7월 16일에 확인함. 
  41. Purchese, Rob (2008년 12월 9일). “Sonic Unleashed demo now on Xbox Live”. Eurogamer. 2008년 12월 10일에 확인함. 
  42. “Sonic Unleashed Downloads”. IGN. 2009년 5월 3일에 확인함. 
  43. Kelly, Neon (2009년 2월 27일). “Sonic and the Black Knight Interview for Wii”. VideoGamer.com. 2009년 3월 4일에 확인함. 
  44. “Gameloft signs multi-property agreement with SEGA Europe Ltd.”. MCV. 2009년 5월 6일. 2009년 5월 8일에 확인함. 
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  47. “Sonic Unleashed (ps3: 2008): Reviews”. Metacritic. 2008년 12월 15일에 확인함. 
  48. “Sonic Unleashed (ps2: 2008): Reviews”. Metacritic. 2008년 11월 30일에 확인함. 
  49. Reeves, Ben. “Game Informer Online”. Game Informer. 2008년 11월 30일에 확인함.  [깨진 링크]
  50. Barber, Tyle (2008년 12월 23일). “Sonic Unleashed Review for the Wii from 1UP.com”. 1UP. 2009년 1월 3일에 확인함. 
  51. “Financial Results” (Portable Document Format) (일본어). Sega Sammy Holdings. 2009년 5월 13일. 7쪽. 2009년 9월 11일에 확인함. 
  52. Buffa, Chris (2008년 11월 25일). “Sonic Unleashed on Xbox 360 Review”. GameDaily. 2008년 11월 30일에 확인함. 
  53. “IGN Wii: Best Graphics Technology 2008”. IGN.com. 2008년 12월 18일. 2008년 12월 19일에 확인함. 
  54. Brown, Adam. “Sonic Unleashed Review for Xbox 360”. Cheatcc.com. 2008년 11월 30일에 확인함. 
  55. Goldstein, Hilary (2008년 12월 2일). “IGN: Sonic Unleashed Review”. 2008년 12월 3일에 확인함. 
  56. McShea, Tom (2008년 12월 6일). “Sonic Unleashed for Xbox 360 Review”. GameSpot. 2008년 12월 6일에 확인함. 
  57. McShea, Tom (2008년 12월 6일). “Sonic Unleashed for Wii Review”. GameSpot. 2008년 12월 13일에 확인함. 
  58. “Game Music / Planetary Pieces: Sonic World Adventure Original Soundtrack”. cdjapan.co.jp. 2008년 11월 30일에 확인함. 
  59. ArchangelUK (2008년 7월 15일). “Sonic City Blognik - 2008 - July - 15”. Sega Europe. 2008년 11월 12일에 확인함. 
  60. “Sonic Unleashed”. 《소닉 더 헤지혹》 (Archie Comics) (#193). 2008년 10월 8일. 
  61. “Sonic: Night of the Werehog”. Sega. 2008년 11월 3일에 확인함. 

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