사용자:구순돌/연습장/리틀 미스포츈

위키백과, 우리 모두의 백과사전.
Little Misfortune
개발사Killmonday Games
배급사Killmonday Games
디자이너Natalia Martinsson
프로그래머Isak Martinsson
Harald Wallin
Anton Bergman
아티스트Natalia Martinsson
작가Isak Martinsson
Natalia Martinsson
작곡가Isak Martinsson
엔진Unity
플랫폼Linux, macOS, Microsoft Windows,[1] Android, iOS, Nintendo Switch
출시일Linux, macOS, Windows
September 18, 2019
Android, iOS
February 13, 2020
PS4, Xbox One, Nintendo Switch
May 29, 2020
장르Adventure
모드Single-player

Little Misfortune is a 2019 adventure video game developed and published by the independent Swedish studio Killmonday Games. Set in the same universe as Fran Bow,[2] the game revolves around the titular character Misfortune, who, guided by a voice in her head, seeks the prize of eternal happiness for her mother.

Gameplay[편집]

Set in a 2.5D perspective, the player may only move forward or backwards. At certain points in the game the player has to make choices for Misfortune, which may trigger special animated cutscenes. The game will also prompt the player to guide Misfortune's hand to perform certain actions or play minigames, such as fixing a broken vase or playing Whac-A-Mole.

Plot[편집]

Set in 1993,[note 1] 8-year-old Misfortune Ramirez Hernandez lives a sad, lonely life with her abusive parents in the outskirts of the fictional town of Openfields, Sweden.[note 2] The narrator announces that today is the day that Misfortune will die but is surprised when Misfortune says that she can hear him. The voice invites Misfortune to play a game where she will make choices, and that "there is no right or wrong, only consequences". When she beats the game, she will be rewarded with the prize of eternal happiness. Misfortune accepts, and the voice tells her that her first mission is to leave the house. Following his commands, Misfortune is guided through the streets of Openfields, encountering an anthropomorphic fox, whom she calls Benjamin, several times whom the narrator warns her against, and who flees when Misfortune gets too close. Pursuing Benjamin, Misfortune discovers a book that explains the narrator as an other-dimensional being named "Morgo". Benjamin is evidently a "protector" who strives to protect children from Morgo but is forbidden to interact with them directly. Escaping Morgo, Misfortune finds herself in her backyard, seeing her own corpse having been run over by a car. Benjamin leads her through a portal to the Fourth Reality where she encounters death, who tells her that they had been expecting her. If Misfortune sprinkles glitter on 16 selected objects in the midst of the game, another ending will play where her mother receives Misfortune's happiness, takes off her mask and smiles.

Development[편집]

By the end of 2015, Killmonday had completed their first game, Fran Bow. It had been greenlit and was to be released on Steam. It had taken much more time than anticipated and Killmonday Games were out of money.[3] The sales of the game were crucial for them to be able to continue developing. After the success of Fran Bow, Killmonday started working on their then "secret game", which would later become Little Misfortune.

On 13 July 2018, Killmonday announced the title of their new game. In the following month's updates on the progress of the game were uploaded to their YouTube channel, by the time of the release they had uploaded 26 weekly updates. On 2 September Killmonday announced that the game would be released in just a little under three weeks, on 18 September 2019. The day before the release, it was announced that owners of Fran Bow would receive a 10% discount on Little Misfortune.

Reception[편집]

평가
통합 점수
통합사점수
메타크리틱PC: 57/100[4]
평론 점수
평론사점수
터치아케이드3.5/별[5]

Little Misfortune received mixed reviews from critics, who praised the game's art style and thematic aspects but criticised the game's lack of gameplay, mishandling of certain themes such as the naivety of children, and relatively short length. On Metacritic the game has a score of 57 out of 100, indicating "mixed or average reviews".[4]

CD-Action gave the game a 45/100, writing "The story made me uneasy not because I thought: 'those are the kind of things that shouldn't be said out loud' but because I thought: it's unsettling how poorly it is written, how badly they depicted a child's naivety and how everything is just too over the top."

Rock, Paper, Shotgun gave the game a mixed review, saying "some topics, like abuse, underpin the entire narrative and broadly work to give it a grounding in true unpleasantness. But others, like suicide, feel tossed in for shock value before never being addressed again. That feeling isn't helped by the tonal mismatch that places these adult fears alongside much more juvenile humour. Jamming a poop joke after an instance of animal death does little but ensure that they trip one another up, where landing one on its feet alone was already tricky."[6]

Kotaku gave the game a more positive review, saying "While Little Misfortune's adventure isn't long (it took me about 2.5 hours to emerge from the other side), it is very meaningful. Misfortune is a bundle of pure joy, and she's a delight to spend time with, even if her adventures come to an abrupt end. While Misfortune breezes and bluffs her way past the darker parts of her story, including a journey through a racy hamster nightclub, players will be all too aware of the sinister world that she dances in."[7]

Adventure Gamers gave the game 3.5 out of 5 praising the game's voice acting and story, while criticizing lack of interactivity and moderation in "over-the-top awfulness".[8]

GamersPack gave the game a positive review saying "The game might be a little light on challenges or traditional gameplay, but it's full of (dark) humor and heart. Little Misfortune continues along the same grim path Killmonday Games started on with Fran Bow, so if you're into the mix of the cute and the macabre, this one is for you."[9]

Footnotes[편집]

  1. A newspaper can be discovered that shows the date as 1993.
  2. All signs are in Swedish.

References[편집]

  1. “Archived copy”. 2020년 9월 11일에 원본 문서에서 보존된 문서. 2019년 9월 22일에 확인함. 
  2. “Little Misfortune”. 《www.killmondaygames.com》. 2019년 9월 22일에 원본 문서에서 보존된 문서. 2019년 9월 19일에 확인함. 
  3. “Killmonday Games AB”. 《www.killmondaygames.com》. 2019년 9월 22일에 원본 문서에서 보존된 문서. 2019년 9월 22일에 확인함. 
  4. “Little Misfortune for PC Reviews”. 《Metacritic》. CBS Interactive. 2020년 6월 7일에 원본 문서에서 보존된 문서. 2020년 1월 30일에 확인함. 
  5. Wilkins, Shawn (2020년 2월 14일). 'Little Misfortune' Review – Sometimes Glitter Makes Things Better”. 《TouchArcade》. 2020년 2월 15일에 원본 문서에서 보존된 문서. 2020년 2월 16일에 확인함. 
  6. Castello, Jay (2019년 9월 20일). “Wot I Think: Little Misfortune”. 《Rock, Paper, Shotgun》 (미국 영어). 2019년 9월 21일에 원본 문서에서 보존된 문서. 2019년 9월 22일에 확인함. 
  7. “Little Misfortune Is A Strange Adventure About A Girl Destined To Die”. 《Kotaku Australia》 (영어). 2019년 9월 20일. 2019년 9월 22일에 원본 문서에서 보존된 문서. 2019년 9월 22일에 확인함. 
  8. “Little Misfortune review”. 《Adventure Gamers》 (영어). 2019년 9월 25일. 2019년 9월 29일에 원본 문서에서 보존된 문서. 2019년 10월 31일에 확인함. 
  9. Yuval, Guy (2019년 9월 28일). “Little Misfortune review: Happiness to the world”. 《GamersPack》 (미국 영어). 2019년 10월 31일에 원본 문서에서 보존된 문서. 2019년 10월 31일에 확인함. 

External links[편집]